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1.22.1 - Quern-de-dimensionalizer

1.22.1 - Quern-de-dimensionalizer

Dear Extraordinary Survivalists

v1.22.1, a stable release, can now be downloaded through the account manager.

The 4D querns were a bit too powerful so we had to remove them 🙂

Screenshot by mouse, shared on Discord in #screenshots

Game updates

  • Tweak: Improved bellows sounds
  • Tweak: QOL: Tamed elks now stop and wait when you interact with an attached saddlebag
  • Tweak: Nerf wooden tongs, -30% durability
  • Tweak/Fixed: Quenching for durability now also increases durability of an already used tool (chisel and shears) - it didn't before
  • Tweak: Reduce satiety drain from injury by 50% and from sprinting by 40%
  • Tweak: You can now use flax twine to make fishing poles
  • Tweak: Show a prompt before executing commands from clicked links
  • Tweak: The game installer will now download the latest available .Net Version
  • Tweak: The automatic updater launched from inside the game now updates the current running game instead of where VS was installed last
  • Tweak: Ensure when starting a singleplayer game that the filesystem mod paths are the same on the client to prevent mod loading issues
  • Tweak: Show clothing category on all wearables in item info

Fixed

  • Fixed: 4D quern rendering
  • Fixed: Wrong label used for distilling in handbook
  • Fixed: Rush matting going invisible when certain blocks were placed above (e.g. large lanterns)
  • Fixed: Mouse slot content got lost if the server shut down
  • Fixed: Handbook config json for fishing guide was missing, resulting in it not showing up
  • Fixed: Devastation clutter required tool tier 99 to break, which was no longer necessary and now some of it is used in dungeons, so it needs to be breakable
  • Fixed: Holding sprint while standing in place would still apply a hunger penalty
  • Fixed: Elks bought from some of the new trader structures would not spawn
  • Fixed: Not able to sell clothing in the auction house and having the item disappear on the client side (was still there server side)
  • Fixed: Invisible opened cabinet doors when loading a game world
  • API Fixed: api.WorldManager.PeekChunkColumn() was not safe to use outside already generated map regions and did not properly check world boundaries