Cannibalism is a Vintage Story mod by Bronze_Granum. Cannibalism adds harvestable humanoid corpses to Vintage Story, yielding pale meat, skin, fat, bones, and skulls.





Why this mod is worth installing
This mod suits players who want darker survival mechanics, unusual food sources, and a reason to treat humanoid deaths as part of the hunting system.
What Cannibalism adds
When a seraph dies, the mod can leave a humanoid corpse instead of an ordinary creature carcass. Butchering it provides pale meat, seraph skin, and fat, while further breaking down the body yields bones and a skull.
Pale meat is deliberately risky and poorly filling on its own. It may harm the eater even after cooking, whereas preparing it as part of a meal makes it a more practical food source and limits easy self-harvesting.
Humans such as traders and villagers use a separate loot profile: they provide red meat and human skin. Traders eventually return as replacements, while villagers can recover and become harvestable again later.
Skin behaves like a hide for rawhide and tanning, but it cannot make fur clothing and produces the leather yield of a small hide. Optional settings can change corpse spawning, meat types, race behavior, and pale-meat nutrition.
Where to download Cannibalism
The official Vintage Story Mod DB page is the right place to get the current release through the in-game mod manager.